cyborg hand
entertainment
Medicine
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Work Theory

Art

"Cyborgs, like all technology, must be prefigured in the human imagination before they can be realized in practice. The artist's job is to plumb the depths of the mind, wading through dreams and interpretations to yield some eternal truth that transcends the current paradigm and sets up the bridge to another, connecting reality and possibility. The cyborgs of today were once merely works of the imagination.

The artist's vision becomes synonymous with the spirit of the age, which acts as the catalyst for the building of social and scientific machinery. Life imitates art and art imitates life. Thus is the cyborg, whose characteristics are similarly overdetermined by the living and the artificial."

-Dave Hansen & Jesse Elias

MMOG's

MMOGs which allow you to enter virtual worlds and live a separate life on the internet is a cyborg interaction which differs greatly from the real world.

Trust the Fuckhead: A Look at the Cyborgian Aspects of Transmetropolitan

Looks into mundane aspects of cyborgian applications in the graphic novel, Transmetropolitan.

Photography in the Age of the Cyborg
Acknowledging positive and negative implications of bodily integrated cameras and its effect upon photographers and photography.

The Truth of Fiction

Discusses anime/manga representations of cyborgs in warfare and general prosthetics, as well as their applications in the real world.

 

 

 

 

 

More coming soon.
Help fill this page. Send your submissions to: chris.hablesgray@stanfordalumni.org.