cyborg hand
entertainment
Medicine
Military
artborg
Sea
gender
Space
Sports
theory hist
Work Theory

Mechanical


Teleoperated Vehicles
A brief history of the conception and evolution of the use of drones in warfare, followed by speculation as to what the future battlefield may resemble and the many possible roles of cyborg-systems in that landscape.

Evangelion: The Cyborg Mecha

An examination of the genre of the science-fiction anime genre ‘mecha,' specifically shows like Transformers, Gundam Wing, and Neon Genesis Evangelion. Mecha are large robotic machines with degrees of human traits ranging from human pilots to human machine hybrids that bleed. Common motifs in this genre are explored and offer insights into the human relationship with this violent technology.

Future Machines of the US Military
A look at the leading edge of the Pentagon's research into the ways of incorporating cyborg systems into the average foot soldier to create the warrior of tomorrow.

Suicide Attack
Although the term cyborg is more recent than the idea of suicide attack, it is still a very useful descriptive tool. Rather than soldiers simply carrying weapons, suicide bombers use technology to become a weapon themselves. This profoundly changes the perception of the combatant. This altered perception is a direct result of the cyborgian nature of such a system. Without this transformation, much of the fear instilled by suicide attacks would be lost.

BCI Technology, Not Just a Dream
Describes all the different field related to by brain-computer interfacing.

The Case for Cyborgs in Japan
The thing that sets Japan apart from other technological centers in the world is in how it has relentlessly pursued and embraced cyborgian and robotic technology.

Photography in the Age of the Cyborg
Acknowledging positive and negative implications of bodily integrated cameras and its effect upon photographers and photography.

The Truth of Fiction

Discusses anime/manga representations of cyborgs in warfare and general prosthetics, as well as their applications in the real world.

Emergence of Virtual Idols
Looks into Japan's use of mechanical and cyber technology in pop culture in creating virtual cyborgs.

The Future Present of Brain Interfacing
This article describes the current commercially available devices for interfacing a brain with a computer game, as well as what may be possible in the near future.

Breathing Underwater
Cyborg Philosophy: Ethical Issues Concerning Augmentation
Loss of Taste
Evangelion: The Cyborg Mecha
Brain-Computer Interface Systems
Cyborg Sharks: The Military Has a New Toy
Military Cybernetic Enhancements and Soldiers

More coming soon.
Help fill this page. Send your submissions to: chris.hablesgray@stanfordalumni.org.