cyborg hand
entertainment
Medicine
Military
artborg
Sea
gender
Space
Sports
theory hist
Work Theory

Human


Teleoperated Vehicles
A brief history of the conception and evolution of the use of drones in warfare, followed by speculation as to what the future battlefield may resemble and the many possible roles of cyborg-systems in that landscape.

Genetic Engineering and Cybernetics

Addresses genetic engineering in relation to Sci-Fi and Transhumanism. Also, looks at the implications and ethics of such engineering.

Nature Using Technology Using Nature
A summary of the current and past research being done on medical nanomachines built from or inspired by organic material. Looks at nanobots and their use with DNA to solve problems, nanocomputers, and nanobot design.

Future Machines of the US Military
A look at the leading edge of the Pentagon's research into the ways of incorporating cyborg systems into the average foot soldier to create the warrior of tomorrow.

Evangelion: The Cyborg Mecha

An examination of the genre of the science-fiction anime genre ‘mecha,' specifically shows like Transformers, Gundam Wing, and Neon Genesis Evangelion. Mecha are large robotic machines with degrees of human traits ranging from human pilots to human machine hybrids that bleed. Common motifs in this genre are explored and offer insights into the human relationship with this violent technology.

Suicide Attack
Although the term cyborg is more recent than the idea of suicide attack, it is still a very useful descriptive tool. Rather than soldiers simply carrying weapons, suicide bombers use technology to become a weapon themselves. This profoundly changes the perception of the combatant. This altered perception is a direct result of the cyborgian nature of such a system. Without this transformation, much of the fear instilled by suicide attacks would be lost.

Telepresence: A Gateway to Becoming a Cyborg
This article looks at telepresence and how its immersion into our culture, mainly video games in culture is preparing the younger generations towards towards accepting Cyborgization as the next step in human evolution.

Photography in the Age of the Cyborg
Acknowledging positive and negative implications of bodily integrated cameras and its effect upon photographers and photography.

The Truth of Fiction

Discusses anime/manga representations of cyborgs in warfare and general prosthetics, as well as their applications in the real world.

Emergence of Virtual Idols
Looks into Japan's use of mechanical and cyber technology in pop culture in creating virtual cyborgs.

The Future Present of Brain Interfacing
This article describes the current commercially available devices for interfacing a brain with a computer game, as well as what may be possible in the near future.

Erobotica and Cybornography: Machines in Fetishistic Fantasy
Explores the cyborgian phenomenon of technosexuality, a fetish characterized by attraction to androids and post-humans. Emphasis is placed on the relationship between fetishes dealing with post-human subjects, Japanese pornographic illustrations, and Internet culture.

Assisted Reproduction and In Vitro Firtilization
Concerning the ethical implications and a technical description of in vitro fertilization.

Military Cybernetic Enhancements and Soldiers
Steroids
Cyborg Philosophy: Ethical Issues Concerning Augmentation
Loss of Taste
Brain-Computer Interface Systems
Cyborgization of Sport
In Vitro Fertilization
Cyber Gender
Superhuman Moms With Average Babies: The Cyborgization of Prenatal Care
Breathing Underwater
Cyborg Bodies in Medicine

More coming soon.
Help fill this page. Send your submissions to: chris.hablesgray@stanfordalumni.org.